#include "PhysicalGroupsManager.h"
Public Member Functions | |
PhysicalGroupsManager (Application *app) | |
~PhysicalGroupsManager () | |
void | addBoundaryGroups () |
void | addFaceAnnotationGroups () |
void | applyGroups (EntityMesh *entityMesh, ModelBuilder *meshModelBuilder, ObjectManager *objectManager, MaterialManager *materialManager, FaceAnnotationsManager *annotationsManager) |
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void PhysicalGroupsManager::applyGroups | ( | EntityMesh * | entityMesh, |
ModelBuilder * | meshModelBuilder, | ||
ObjectManager * | objectManager, | ||
MaterialManager * | materialManager, | ||
FaceAnnotationsManager * | annotationsManager ) |