#include "ObjectManager.h"
◆ ObjectManager()
◆ ~ObjectManager()
ObjectManager::~ObjectManager |
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inline |
◆ getMeshElementsForEntity()
gmsh::vectorpair & ObjectManager::getMeshElementsForEntity |
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EntityBase * | entity | ) |
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◆ hasAnyVolumes()
bool ObjectManager::hasAnyVolumes |
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void | | ) |
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inline |
◆ storeMeshElementsForEntity()
void ObjectManager::storeMeshElementsForEntity |
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EntityBase * | entity, |
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gmsh::vectorpair & | meshElements ) |
◆ writeMeshEntities()
The documentation for this class was generated from the following files: