#include "SceneNodeMesh.h"
Public Member Functions | |
| SceneNodeMesh () | |
| virtual | ~SceneNodeMesh () |
| void | setStorage (const std::string &proj, unsigned long long id, unsigned long long version) |
| void | setNeedsInitialization (void) |
| std::string | getProjectName (void) |
| void | setEdgeColor (double color[3]) |
| Model * | getModel (void) |
| void | setModel (Model *m) |
| void | addOwner (SceneNodeMeshItem *item, int faceID) |
| void | removeOwner (SceneNodeMeshItem *item, const std::vector< int > &faceID) |
| void | updateFaceStatus (const std::vector< int > &faceID) |
| void | ensureDataLoaded (void) |
| virtual bool | isItem1D (void) |
| virtual bool | isItem3D (void) |
| double | getNodeX (size_t index) |
| double | getNodeY (size_t index) |
| double | getNodeZ (size_t index) |
| bool | getDisplayTetEdges (void) |
| void | setDisplayTetEdges (bool displayEdges) |
Public Member Functions inherited from SceneNodeContainer | |
| SceneNodeContainer () | |
| virtual | ~SceneNodeContainer () |
Public Member Functions inherited from SceneNodeBase | |
| SceneNodeBase () | |
| virtual | ~SceneNodeBase () |
| void | setName (const std::string &n) |
| const std::string & | getName (void) |
| void | setShapeNode (osg::Switch *node) |
| osg::Switch * | getShapeNode (void) |
| void | setTreeItemID (ot::UID iD) |
| ot::UID | getTreeItemID (void) |
| void | setModelEntityID (unsigned long long id) |
| unsigned long long | getModelEntityID (void) |
| bool | isEditable (void) |
| virtual void | setEditable (bool v) |
| bool | isVisible (void) |
| virtual void | setVisible (bool v) |
| bool | isSelected (void) |
| virtual void | setSelected (bool _selected, bool _selectionFromNavigationTree) |
| bool | isTransparent (void) |
| virtual void | setTransparent (bool t) |
| bool | isWireframe (void) |
| virtual void | setWireframe (bool w) |
| bool | isHighlighted (void) |
| virtual void | setHighlighted (bool h) |
| void | setErrors (std::string &e) |
| bool | hasErrors (void) |
| std::string | getErrors (void) |
| void | setOffset (double value) |
| double | getOffset (void) |
| void | setSelectChildren (bool flag) |
| virtual bool | getSelectChildren (void) |
| void | setManageVisibilityOfParent (bool flag) |
| bool | getManageVisibilityOfParent (void) |
| void | setManageVisibilityOfChildren (bool flag) |
| bool | getManageVisibilityOfChildren (void) |
| void | setParent (SceneNodeBase *item) |
| SceneNodeBase * | getParent (void) |
| void | addChild (SceneNodeBase *child) |
| void | removeChild (SceneNodeBase *child) |
| const std::list< SceneNodeBase * > & | getChildren (void) |
| void | setOldTreeIcons (const OldTreeIcon &icons) |
| const OldTreeIcon & | getOldTreeIcons (void) |
| virtual void | getPrefetch (std::string &projectName, std::list< std::pair< unsigned long long, unsigned long long > > &prefetchIDs) |
| void | addVisualiser (Visualiser *_visualiser) |
| const std::list< Visualiser * > & | getVisualiser () |
Additional Inherited Members | |
Protected Attributes inherited from SceneNodeBase | |
| osg::Switch * | shapeNode |
| const float | transparency = 0.15 |
| SceneNodeMesh::SceneNodeMesh | ( | ) |
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virtual |
| void SceneNodeMesh::addOwner | ( | SceneNodeMeshItem * | item, |
| int | faceID ) |
| void SceneNodeMesh::ensureDataLoaded | ( | void | ) |
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Reimplemented from SceneNodeContainer.
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Reimplemented from SceneNodeContainer.
| void SceneNodeMesh::removeOwner | ( | SceneNodeMeshItem * | item, |
| const std::vector< int > & | faceID ) |
| void SceneNodeMesh::setDisplayTetEdges | ( | bool | displayEdges | ) |
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| void SceneNodeMesh::updateFaceStatus | ( | const std::vector< int > & | faceID | ) |