#include "SceneNodeMesh.h"
Public Member Functions | |
SceneNodeMesh () | |
virtual | ~SceneNodeMesh () |
void | setStorage (const std::string &proj, unsigned long long id, unsigned long long version) |
void | setNeedsInitialization (void) |
std::string | getProjectName (void) |
void | setEdgeColor (double color[3]) |
Model * | getModel (void) |
void | setModel (Model *m) |
void | addOwner (SceneNodeMeshItem *item, int faceID) |
void | removeOwner (SceneNodeMeshItem *item, const std::vector< int > &faceID) |
void | updateFaceStatus (const std::vector< int > &faceID) |
void | ensureDataLoaded (void) |
virtual bool | isItem1D (void) |
virtual bool | isItem3D (void) |
double | getNodeX (size_t index) |
double | getNodeY (size_t index) |
double | getNodeZ (size_t index) |
bool | getDisplayTetEdges (void) |
void | setDisplayTetEdges (bool displayEdges) |
Public Member Functions inherited from SceneNodeContainer | |
SceneNodeContainer () | |
virtual | ~SceneNodeContainer () |
Public Member Functions inherited from SceneNodeBase | |
SceneNodeBase () | |
virtual | ~SceneNodeBase () |
void | setName (const std::string &n) |
const std::string & | getName (void) |
void | setShapeNode (osg::Switch *node) |
osg::Switch * | getShapeNode (void) |
void | setTreeItemID (ot::UID iD) |
ot::UID | getTreeItemID (void) |
void | setModelEntityID (unsigned long long id) |
unsigned long long | getModelEntityID (void) |
bool | isEditable (void) |
virtual void | setEditable (bool v) |
bool | isVisible (void) |
virtual void | setVisible (bool v) |
bool | isSelected (void) |
virtual void | setSelected (bool _selected, bool _selectionFromNavigationTree) |
bool | isTransparent (void) |
virtual void | setTransparent (bool t) |
bool | isWireframe (void) |
virtual void | setWireframe (bool w) |
bool | isHighlighted (void) |
virtual void | setHighlighted (bool h) |
void | setErrors (std::string &e) |
bool | hasErrors (void) |
std::string | getErrors (void) |
void | setOffset (double value) |
double | getOffset (void) |
void | setSelectChildren (bool flag) |
virtual bool | getSelectChildren (void) |
void | setManageVisibilityOfParent (bool flag) |
bool | getManageVisibilityOfParent (void) |
void | setManageVisibilityOfChildren (bool flag) |
bool | getManageVisibilityOfChildren (void) |
void | setParent (SceneNodeBase *item) |
SceneNodeBase * | getParent (void) |
void | addChild (SceneNodeBase *child) |
void | removeChild (SceneNodeBase *child) |
const std::list< SceneNodeBase * > & | getChildren (void) |
void | setOldTreeIcons (const OldTreeIcon &icons) |
const OldTreeIcon & | getOldTreeIcons (void) |
virtual void | getPrefetch (std::string &projectName, std::list< std::pair< unsigned long long, unsigned long long > > &prefetchIDs) |
void | addVisualiser (Visualiser *_visualiser) |
const std::list< Visualiser * > & | getVisualiser () |
Additional Inherited Members | |
Protected Attributes inherited from SceneNodeBase | |
osg::Switch * | shapeNode |
const float | transparency = 0.15 |
SceneNodeMesh::SceneNodeMesh | ( | ) |
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void SceneNodeMesh::addOwner | ( | SceneNodeMeshItem * | item, |
int | faceID ) |
void SceneNodeMesh::ensureDataLoaded | ( | void | ) |
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inlinevirtual |
Reimplemented from SceneNodeContainer.
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inlinevirtual |
Reimplemented from SceneNodeContainer.
void SceneNodeMesh::removeOwner | ( | SceneNodeMeshItem * | item, |
const std::vector< int > & | faceID ) |
void SceneNodeMesh::setDisplayTetEdges | ( | bool | displayEdges | ) |
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void SceneNodeMesh::updateFaceStatus | ( | const std::vector< int > & | faceID | ) |