#include "SceneNodeCartesianMeshItem.h"
◆ SceneNodeCartesianMeshItem()
SceneNodeCartesianMeshItem::SceneNodeCartesianMeshItem |
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◆ ~SceneNodeCartesianMeshItem()
SceneNodeCartesianMeshItem::~SceneNodeCartesianMeshItem |
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virtual |
◆ getColorB()
double SceneNodeCartesianMeshItem::getColorB |
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void | | ) |
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inline |
◆ getColorG()
double SceneNodeCartesianMeshItem::getColorG |
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void | | ) |
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inline |
◆ getColorR()
double SceneNodeCartesianMeshItem::getColorR |
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void | | ) |
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inline |
◆ getIsVolume()
bool SceneNodeCartesianMeshItem::getIsVolume |
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void | | ) |
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inline |
◆ getMesh()
◆ getModel()
Model * SceneNodeCartesianMeshItem::getModel |
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void | | ) |
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inline |
◆ isItem1D()
virtual bool SceneNodeCartesianMeshItem::isItem1D |
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void | | ) |
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inlinevirtual |
◆ isItem3D()
virtual bool SceneNodeCartesianMeshItem::isItem3D |
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void | | ) |
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inlinevirtual |
◆ setColor()
void SceneNodeCartesianMeshItem::setColor |
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double | r, |
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double | g, |
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double | b ) |
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inline |
◆ setFacesList()
void SceneNodeCartesianMeshItem::setFacesList |
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std::vector< int > & | faces | ) |
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◆ setHighlighted()
void SceneNodeCartesianMeshItem::setHighlighted |
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bool | h | ) |
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overridevirtual |
◆ setMesh()
◆ setModel()
void SceneNodeCartesianMeshItem::setModel |
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Model * | m | ) |
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inline |
◆ setTransparent()
void SceneNodeCartesianMeshItem::setTransparent |
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bool | t | ) |
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overridevirtual |
◆ setVisible()
void SceneNodeCartesianMeshItem::setVisible |
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bool | v | ) |
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overridevirtual |
◆ setWireframe()
void SceneNodeCartesianMeshItem::setWireframe |
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bool | w | ) |
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overridevirtual |
The documentation for this class was generated from the following files: