32 void setStorage(
const std::string &proj,
unsigned long long id,
unsigned long long version,
long long tetEdgesID,
long long tetEdgesVersion) { projectName = proj; entityID = id, entityVersion = version; meshDataTetEdgesID = tetEdgesID, meshDataTetEdgesVersion = tetEdgesVersion; };
51 virtual void getPrefetch(std::string &projectName, std::list<std::pair<unsigned long long, unsigned long long>> &prefetchIDs)
override;
61 void updateVisibility(
void);
62 void loadEdgeData(
void);
64 std::string projectName;
65 unsigned long long entityID;
66 unsigned long long entityVersion;
67 unsigned long long meshDataTetEdgesID;
68 unsigned long long meshDataTetEdgesVersion;
69 bool needsInitialization;
79 std::vector<int> faceID;
Mesh m
Definition SelfIntersectionCheck.cpp:26
@ h
Definition SourceTarget.h:4
The Model class is the main interface to the model. There may be multiple instances of this class....
Definition Model.h:94
Definition SceneNodeBase.h:14
Definition SceneNodeMesh.h:35
Definition SceneNodeMeshItem.h:22
void setDisplayTetEdges(bool displayEdges)
Definition SceneNodeMeshItem.cpp:378
virtual void getPrefetch(std::string &projectName, std::list< std::pair< unsigned long long, unsigned long long > > &prefetchIDs) override
Definition SceneNodeMeshItem.cpp:203
double getColorB(void)
Definition SceneNodeMeshItem.h:49
std::string getProjectName(void)
Definition SceneNodeMeshItem.h:35
virtual void setTransparent(bool t) override
Definition SceneNodeMeshItem.cpp:149
bool getIsVolume(void)
Definition SceneNodeMeshItem.h:45
SceneNodeMesh * getMesh(void)
Definition SceneNodeMeshItem.h:40
Model * getModel(void)
Definition SceneNodeMeshItem.h:37
SceneNodeMeshItem()
Definition SceneNodeMeshItem.cpp:30
virtual bool isItem3D(void)
Definition SceneNodeMeshItem.h:54
virtual bool isItem1D(void)
Definition SceneNodeMeshItem.h:53
virtual ~SceneNodeMeshItem()
Definition SceneNodeMeshItem.cpp:46
void updateObjectColor(double r, double g, double b)
Definition SceneNodeMeshItem.cpp:401
double getColorR(void)
Definition SceneNodeMeshItem.h:47
virtual void setHighlighted(bool h) override
Definition SceneNodeMeshItem.cpp:194
void ensureDataLoaded(void)
Definition SceneNodeMeshItem.cpp:71
void setMesh(SceneNodeMesh *m)
Definition SceneNodeMeshItem.h:41
virtual void setWireframe(bool w) override
Definition SceneNodeMeshItem.cpp:163
void setModel(Model *m)
Definition SceneNodeMeshItem.h:38
void setNeedsInitialization(void)
Definition SceneNodeMeshItem.h:33
void setStorage(const std::string &proj, unsigned long long id, unsigned long long version, long long tetEdgesID, long long tetEdgesVersion)
Definition SceneNodeMeshItem.h:32
double getColorG(void)
Definition SceneNodeMeshItem.h:48
virtual void setVisible(bool v) override
Definition SceneNodeMeshItem.cpp:176
Definition RubberbandOsgWrapper.h:22