#include "SceneNodeAnnotation.h"
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| SceneNodeAnnotation () |
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virtual | ~SceneNodeAnnotation () |
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virtual void | setTransparent (bool t) override |
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virtual void | setWireframe (bool w) override |
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virtual void | setVisible (bool v) override |
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virtual void | setHighlighted (bool h) override |
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void | initializeFromData (const double edgeColorRGB[3], const std::vector< std::array< double, 3 > > &points, const std::vector< std::array< double, 3 > > &points_rgb, const std::vector< std::array< double, 3 > > &triangle_p1, const std::vector< std::array< double, 3 > > &triangle_p2, const std::vector< std::array< double, 3 > > &triangle_p3, const std::vector< std::array< double, 3 > > &triangle_rgb) |
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virtual bool | isItem1D (void) |
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virtual bool | isItem3D (void) |
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| SceneNodeBase () |
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virtual | ~SceneNodeBase () |
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void | setName (const std::string &n) |
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const std::string & | getName (void) |
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void | setShapeNode (osg::Switch *node) |
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osg::Switch * | getShapeNode (void) |
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void | setTreeItemID (ot::UID iD) |
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ot::UID | getTreeItemID (void) |
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void | setModelEntityID (unsigned long long id) |
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unsigned long long | getModelEntityID (void) |
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bool | isEditable (void) |
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virtual void | setEditable (bool v) |
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bool | isVisible (void) |
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bool | isSelected (void) |
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virtual void | setSelected (bool _selected, bool _selectionFromNavigationTree) |
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bool | isTransparent (void) |
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bool | isWireframe (void) |
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bool | isHighlighted (void) |
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void | setErrors (std::string &e) |
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bool | hasErrors (void) |
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std::string | getErrors (void) |
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void | setOffset (double value) |
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double | getOffset (void) |
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void | setSelectChildren (bool flag) |
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virtual bool | getSelectChildren (void) |
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void | setManageVisibilityOfParent (bool flag) |
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bool | getManageVisibilityOfParent (void) |
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void | setManageVisibilityOfChildren (bool flag) |
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bool | getManageVisibilityOfChildren (void) |
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void | setParent (SceneNodeBase *item) |
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SceneNodeBase * | getParent (void) |
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void | addChild (SceneNodeBase *child) |
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void | removeChild (SceneNodeBase *child) |
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const std::list< SceneNodeBase * > & | getChildren (void) |
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void | setOldTreeIcons (const OldTreeIcon &icons) |
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const OldTreeIcon & | getOldTreeIcons (void) |
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virtual void | getPrefetch (std::string &projectName, std::list< std::pair< unsigned long long, unsigned long long > > &prefetchIDs) |
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void | addVisualiser (Visualiser *_visualiser) |
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const std::list< Visualiser * > & | getVisualiser () |
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◆ SceneNodeAnnotation()
SceneNodeAnnotation::SceneNodeAnnotation |
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inline |
◆ ~SceneNodeAnnotation()
SceneNodeAnnotation::~SceneNodeAnnotation |
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virtual |
◆ initializeFromData()
void SceneNodeAnnotation::initializeFromData |
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const double | edgeColorRGB[3], |
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const std::vector< std::array< double, 3 > > & | points, |
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const std::vector< std::array< double, 3 > > & | points_rgb, |
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const std::vector< std::array< double, 3 > > & | triangle_p1, |
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const std::vector< std::array< double, 3 > > & | triangle_p2, |
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const std::vector< std::array< double, 3 > > & | triangle_p3, |
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const std::vector< std::array< double, 3 > > & | triangle_rgb ) |
◆ isItem1D()
virtual bool SceneNodeAnnotation::isItem1D |
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void | | ) |
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inlinevirtual |
◆ isItem3D()
virtual bool SceneNodeAnnotation::isItem3D |
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void | | ) |
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inlinevirtual |
◆ setHighlighted()
void SceneNodeAnnotation::setHighlighted |
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bool | h | ) |
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overridevirtual |
◆ setTransparent()
void SceneNodeAnnotation::setTransparent |
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bool | t | ) |
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overridevirtual |
◆ setVisible()
void SceneNodeAnnotation::setVisible |
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bool | v | ) |
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overridevirtual |
◆ setWireframe()
void SceneNodeAnnotation::setWireframe |
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bool | w | ) |
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overridevirtual |
The documentation for this class was generated from the following files: