#include "TransformManipulator.h"
◆ TransformManipulator() [1/2]
| TransformManipulator::TransformManipulator |
( |
| ) |
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delete |
◆ TransformManipulator() [2/2]
| TransformManipulator::TransformManipulator |
( |
Viewer * | viewer, |
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std::list< SceneNodeBase * > | objects ) |
◆ ~TransformManipulator()
| TransformManipulator::~TransformManipulator |
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virtual |
◆ cancelOperation()
| void TransformManipulator::cancelOperation |
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void | | ) |
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overridevirtual |
◆ handlerInteraction()
| void TransformManipulator::handlerInteraction |
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HandlerBase * | handler | ) |
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overridevirtual |
◆ performOperation()
| void TransformManipulator::performOperation |
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void | | ) |
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overridevirtual |
◆ propertyGridValueChanged()
| bool TransformManipulator::propertyGridValueChanged |
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const ot::Property * | _property | ) |
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overridevirtual |
The documentation for this class was generated from the following files: