#include "SceneNodeMaterial.h"
Public Member Functions | |
virtual | ~SceneNodeMaterial () |
MaterialBase * | setMaterial (osg::ref_ptr< osg::Material > &mat, const std::string &materialType, float r, float g, float b, float t) |
bool | materialHasTexture (MaterialBase *mat) |
|
inlinevirtual |
bool SceneNodeMaterial::materialHasTexture | ( | MaterialBase * | mat | ) |
MaterialBase * SceneNodeMaterial::setMaterial | ( | osg::ref_ptr< osg::Material > & | mat, |
const std::string & | materialType, | ||
float | r, | ||
float | g, | ||
float | b, | ||
float | t ) |