#include "SceneNodeMaterial.h"
Public Member Functions | |
| virtual | ~SceneNodeMaterial () |
| MaterialBase * | setMaterial (osg::ref_ptr< osg::Material > &mat, const std::string &materialType, float r, float g, float b, float t) |
| bool | materialHasTexture (MaterialBase *mat) |
|
inlinevirtual |
| bool SceneNodeMaterial::materialHasTexture | ( | MaterialBase * | mat | ) |
| MaterialBase * SceneNodeMaterial::setMaterial | ( | osg::ref_ptr< osg::Material > & | mat, |
| const std::string & | materialType, | ||
| float | r, | ||
| float | g, | ||
| float | b, | ||
| float | t ) |