#include "MaterialBase.h"
◆ MaterialBase()
MaterialBase::MaterialBase |
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inline |
◆ ~MaterialBase()
virtual MaterialBase::~MaterialBase |
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inlinevirtual |
◆ loadTexture()
virtual void MaterialBase::loadTexture |
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osg::ref_ptr< osg::Texture2D > & | texture2D | ) |
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inlinevirtual |
◆ setMaterialType()
virtual void MaterialBase::setMaterialType |
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osg::ref_ptr< osg::Material > & | mat, |
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float | r, |
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float | g, |
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float | b, |
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float | t ) |
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pure virtual |
◆ hasTexture
bool MaterialBase::hasTexture { false } |
The documentation for this class was generated from the following file: