#include "Circuit.h"
◆ Circuit() [1/3]
Circuit::Circuit |
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Circuit && | other | ) |
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defaultnoexcept |
◆ Circuit() [2/3]
Circuit::Circuit |
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const Circuit & | other | ) |
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default |
◆ Circuit() [3/3]
◆ ~Circuit()
◆ addBlockEntity()
void Circuit::addBlockEntity |
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std::string | block, |
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const std::shared_ptr< EntityBlock > | obj ) |
◆ addConnection()
void Circuit::addConnection |
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std::string | connactable, |
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const ot::UID & | key, |
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const Connection & | obj ) |
◆ addElement()
◆ findElement()
std::string Circuit::findElement |
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const ot::UID & | key | ) |
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◆ getEditorName()
std::string Circuit::getEditorName |
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◆ getId()
std::string Circuit::getId |
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◆ getMapOfElements()
◆ getMapOfEntityBlcks()
std::map< std::string, std::vector< std::shared_ptr< EntityBlock > > > & Circuit::getMapOfEntityBlcks |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setEditorName()
void Circuit::setEditorName |
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std::string | name | ) |
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◆ setId()
void Circuit::setId |
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const std::string | id | ) |
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The documentation for this class was generated from the following files: