#include "ControlsManager.h"
◆ ControlsManager()
ControlsManager::ControlsManager |
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inline |
◆ ~ControlsManager()
ControlsManager::~ControlsManager |
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virtual |
◆ destroyUiControl()
bool ControlsManager::destroyUiControl |
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ak::UID | _controlUid | ) |
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Will destroy an UI control. Return false if failed to destroy (object still has child objects), or the object does not exist.
◆ destroyUiControls()
void ControlsManager::destroyUiControls |
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const std::vector< ak::UID > & | _controlUids | ) |
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◆ objectCreator()
◆ serviceDisconnected()
◆ uiControlWasDestroyed()
void ControlsManager::uiControlWasDestroyed |
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ak::UID | _controlUid | ) |
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◆ uiElementCreated()
Will store the control information.
- Parameters
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_creator | The creator of the control (must be unique for elements with events) |
_controlUid | The UID of the control |
_elementHasEvents | If false the creator of the element can not be determined further on |
The documentation for this class was generated from the following files: