#include "CartesianMeshTree.h"
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| CartesianMeshTree () |
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virtual | ~CartesianMeshTree () |
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void | renderTriangle (float nodes[3][3], float xmin, float xmax, float ymin, float ymax, float zmin, float zmax, std::vector< char > &shapeFill, size_t my, size_t mz, std::vector< double > &linesX, std::vector< double > &linesY, std::vector< double > &linesZ, unsigned int ixmin, unsigned int ixmax, unsigned int iymin, unsigned int iymax, unsigned int izmin, unsigned int izmax, float delta, std::vector< std::map< EntityGeometry *, std::list< Geometry::Triangle * > > > *triangleInCellInformation, Geometry::Triangle &triangle, EntityGeometry *geometryEntity) |
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◆ CartesianMeshTree()
CartesianMeshTree::CartesianMeshTree |
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◆ ~CartesianMeshTree()
virtual CartesianMeshTree::~CartesianMeshTree |
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inlinevirtual |
◆ renderTriangle()
void CartesianMeshTree::renderTriangle |
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float | nodes[3][3], |
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float | xmin, |
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float | xmax, |
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float | ymin, |
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float | ymax, |
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float | zmin, |
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float | zmax, |
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std::vector< char > & | shapeFill, |
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size_t | my, |
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size_t | mz, |
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std::vector< double > & | linesX, |
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std::vector< double > & | linesY, |
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std::vector< double > & | linesZ, |
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unsigned int | ixmin, |
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unsigned int | ixmax, |
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unsigned int | iymin, |
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unsigned int | iymax, |
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unsigned int | izmin, |
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unsigned int | izmax, |
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float | delta, |
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std::vector< std::map< EntityGeometry *, std::list< Geometry::Triangle * > > > * | triangleInCellInformation, |
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Geometry::Triangle & | triangle, |
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EntityGeometry * | geometryEntity ) |
The documentation for this class was generated from the following files: