19 void renderTriangle(
float nodes[3][3],
float xmin,
float xmax,
float ymin,
float ymax,
float zmin,
float zmax,
20 std::vector<char> &shapeFill,
size_t my,
size_t mz,
21 std::vector<double> &linesX, std::vector<double> &linesY, std::vector<double> &linesZ,
22 unsigned int ixmin,
unsigned int ixmax,
unsigned int iymin,
unsigned int iymax,
unsigned int izmin,
unsigned int izmax,
float delta,
23 std::vector<std::map<EntityGeometry*, std::list<Geometry::Triangle*>>> *triangleInCellInformation, Geometry::Triangle &
triangle, EntityGeometry *geometryEntity);
26 bool triangleIntersects(
float nodes[3][3],
float xmin,
float xmax,
float ymin,
float ymax,
float zmin,
float zmax,
27 std::vector<double> &linesX, std::vector<double> &linesY, std::vector<double> &linesZ,
28 unsigned int ixmin,
unsigned int ixmax,
unsigned int iymin,
unsigned int iymax,
unsigned int izmin,
unsigned int izmax,
float delta);
void renderTriangle(float nodes[3][3], float xmin, float xmax, float ymin, float ymax, float zmin, float zmax, std::vector< char > &shapeFill, size_t my, size_t mz, std::vector< double > &linesX, std::vector< double > &linesY, std::vector< double > &linesZ, unsigned int ixmin, unsigned int ixmax, unsigned int iymin, unsigned int iymax, unsigned int izmin, unsigned int izmax, float delta, std::vector< std::map< EntityGeometry *, std::list< Geometry::Triangle * > > > *triangleInCellInformation, Geometry::Triangle &triangle, EntityGeometry *geometryEntity)
Definition CartesianMeshTree.cpp:9