#include "ManagedGuiObject.h"
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virtual void | updateGuiObjectEnabledState (bool _enabled)=0 |
| This method is called whenever the enabled state should be updated (e.g. setEnabled or setReadOnly).
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◆ ManagedGuiObject()
ot::ManagedGuiObject::ManagedGuiObject |
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◆ ~ManagedGuiObject()
virtual ot::ManagedGuiObject::~ManagedGuiObject |
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◆ getGuiObjectKey()
const std::string & ot::ManagedGuiObject::getGuiObjectKey |
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void | | ) |
const |
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inline |
◆ getGuiObjectOwner()
◆ lockGuiObject()
void ot::ManagedGuiObject::lockGuiObject |
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const LockTypeFlags & | _flags, |
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int | _lockCount = 1 ) |
◆ resetGuiObjectDisabledCounter()
void ot::ManagedGuiObject::resetGuiObjectDisabledCounter |
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void | | ) |
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Resets the disabled counter back to 0. (like no disabled was called)
◆ resetGuiObjectLockCounter()
void ot::ManagedGuiObject::resetGuiObjectLockCounter |
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void | | ) |
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◆ setGuiObjectEnabled()
void ot::ManagedGuiObject::setGuiObjectEnabled |
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bool | _enabled, |
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int | _counter = 1 ) |
◆ setGuiObjectKey()
void ot::ManagedGuiObject::setGuiObjectKey |
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const std::string & | _key | ) |
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inline |
◆ setGuiObjectOwner()
◆ unlockGuiObject()
void ot::ManagedGuiObject::unlockGuiObject |
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const LockTypeFlags & | _flags, |
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int | _unlockCount = 1 ) |
◆ updateGuiObjectEnabledState()
virtual void ot::ManagedGuiObject::updateGuiObjectEnabledState |
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bool | _enabled | ) |
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protectedpure virtual |
This method is called whenever the enabled state should be updated (e.g. setEnabled or setReadOnly).
The documentation for this class was generated from the following file: