25 virtual void setSelected(
bool _selection,
bool _selectionFromNavigationTree)
override;
27 void setStorage(
const std::string& _projectName) { projectName = _projectName; }
38 std::string projectName;
39 Model* model =
nullptr;
The Model class is the main interface to the model. There may be multiple instances of this class....
Definition Model.h:94
Definition SceneNodeBase.h:14
Definition SceneNodeMultiVisualisation.h:18
virtual bool isItem3D(void)
Definition SceneNodeMultiVisualisation.h:35
SceneNodeMultiVisualisation()=default
void setStorage(const std::string &_projectName)
Definition SceneNodeMultiVisualisation.h:27
void setModel(Model *_model)
Definition SceneNodeMultiVisualisation.h:32
virtual void setSelected(bool _selection, bool _selectionFromNavigationTree) override
Definition SceneNodeMultiVisualisation.cpp:69
virtual ~SceneNodeMultiVisualisation()
Definition SceneNodeMultiVisualisation.cpp:8
std::string getProjectName(void)
Definition SceneNodeMultiVisualisation.h:29
void setViewChange(const ot::ViewChangedStates &_state, const ot::WidgetViewBase::ViewType &_viewType)
Definition SceneNodeMultiVisualisation.cpp:29
virtual bool isItem1D(void)
Definition SceneNodeMultiVisualisation.h:34
Model * getModel(void)
Definition SceneNodeMultiVisualisation.h:31
Definition RubberbandOsgWrapper.h:22
ViewChangedStates
Definition ViewChangedStates.h:6