#include "SocketServer.h"
◆ deallocateData
void SocketServer::deallocateData |
( |
const char * | data | ) |
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slot |
◆ getRelayUrl()
const std::string & SocketServer::getRelayUrl |
( |
void | | ) |
const |
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inline |
◆ getWebsocketIp()
const std::string & SocketServer::getWebsocketIp |
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void | | ) |
const |
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inline |
◆ getWebsocketPort()
unsigned int SocketServer::getWebsocketPort |
( |
void | | ) |
const |
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inline |
◆ instance()
◆ performAction
QString SocketServer::performAction |
( |
const char * | json, |
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const char * | senderIP ) |
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slot |
◆ queueAction
void SocketServer::queueAction |
( |
const char * | json, |
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const char * | senderIP ) |
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slot |
◆ sendHttpRequest()
bool SocketServer::sendHttpRequest |
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const std::string & | operation, |
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const std::string & | url, |
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const std::string & | jsonData, |
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std::string & | response ) |
◆ setRelayUrl()
void SocketServer::setRelayUrl |
( |
const std::string & | _url | ) |
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inline |
◆ setWebsocketIp()
void SocketServer::setWebsocketIp |
( |
const std::string & | _ip | ) |
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inline |
◆ setWebsocketPort()
void SocketServer::setWebsocketPort |
( |
unsigned int | _port | ) |
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inline |
◆ startServer()
bool SocketServer::startServer |
( |
void | | ) |
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The documentation for this class was generated from the following files: