#include "HandleWheel.h"
◆ HandleWheel() [1/2]
| HandleWheel::HandleWheel |
( |
| ) |
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delete |
◆ HandleWheel() [2/2]
| HandleWheel::HandleWheel |
( |
osg::Vec3d | point, |
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osg::Vec3d | normal, |
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double | radius, |
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double | tubeRadius, |
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double | color[4] ) |
◆ ~HandleWheel()
| HandleWheel::~HandleWheel |
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| ) |
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virtual |
◆ getNode()
| osg::Node * HandleWheel::getNode |
( |
void | | ) |
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overridevirtual |
◆ getPosition()
| osg::Vec3d HandleWheel::getPosition |
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void | | ) |
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inline |
◆ getRotationAngleDeg()
| double HandleWheel::getRotationAngleDeg |
( |
void | | ) |
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inline |
◆ mouseOver()
| void HandleWheel::mouseOver |
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bool | flag | ) |
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overridevirtual |
◆ setInteraction()
| void HandleWheel::setInteraction |
( |
int | intersectionIndex, |
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double | intersectionRatio ) |
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overridevirtual |
◆ setInteractionReference()
| void HandleWheel::setInteractionReference |
( |
int | intersectionIndex, |
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double | intersectionRatio ) |
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overridevirtual |
◆ setPosition()
| void HandleWheel::setPosition |
( |
osg::Vec3d | pos | ) |
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The documentation for this class was generated from the following files: