#include "BusinessLogicHandler.h"
◆ ~BusinessLogicHandler()
virtual BusinessLogicHandler::~BusinessLogicHandler |
( |
| ) |
|
|
inlinevirtual |
◆ CheckEssentials()
void BusinessLogicHandler::CheckEssentials |
( |
| ) |
|
|
inlineprotected |
◆ CreateNewUniqueTopologyName() [1/2]
std::string BusinessLogicHandler::CreateNewUniqueTopologyName |
( |
const std::string & | folderName, |
|
|
const std::string & | fileName ) |
|
protected |
◆ CreateNewUniqueTopologyName() [2/2]
std::vector< std::string > BusinessLogicHandler::CreateNewUniqueTopologyName |
( |
const std::string & | FolderName, |
|
|
const std::string & | fileName, |
|
|
uint64_t | numberOfFiles ) |
|
protected |
◆ CreateNewUniqueTopologyNamePlainPossible()
std::string BusinessLogicHandler::CreateNewUniqueTopologyNamePlainPossible |
( |
const std::string & | folderName, |
|
|
const std::string & | fileName, |
|
|
std::list< std::string > & | additionallyTakenNames ) |
|
protected |
◆ ModelComponentWasSet()
virtual void BusinessLogicHandler::ModelComponentWasSet |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ setModelComponent()
◆ setUIComponent()
◆ UIComponentWasSet()
virtual void BusinessLogicHandler::UIComponentWasSet |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ _modelComponent
◆ _uiComponent
The documentation for this class was generated from the following files: