4struct __declspec(dllexport) ParameterProperties
6 bool m_propertyConstParameter =
false;
7 std::string m_propertyName =
"";
8 std::string m_propertyUnit =
"";
11struct __declspec(dllexport) QuantityProperties
13 std::string m_propertyType =
"";
14 std::string m_propertyName =
"";
15 std::string m_propertyUnit =
"";
18class __declspec(dllexport) EntityBlockStorage :
public EntityBlock
21 EntityBlockStorage(
ot::UID ID, EntityBase* parent, EntityObserver* obs, ModelState* ms, ClassFactoryHandler* factory,
const std::string& owner);
23 virtual std::string getClassName(
void)
override {
return "EntityBlockStorage"; };
24 virtual entityType getEntityType(
void)
override {
return TOPOLOGY; }
25 void createProperties();
26 virtual bool updateFromProperties()
override;
28 int32_t getNumberOfQuantities();
29 int32_t getNumberOfParameters();
30 int32_t getNumberOfMetaData();
32 static const std::string getIconName() {
return "Database_store.svg"; }
34 const std::list<ot::Connector> getConnectorsQuantity();
35 const std::list<ot::Connector> getConnectorsParameter();
36 const std::list<ot::Connector> getConnectorsMetadata();
38 const ParameterProperties getPropertiesParameter(
const std::string& _parameterName) ;
39 const QuantityProperties getPropertiesQuantity(
const std::string& _quantityName) ;
41 std::string getSeriesName();
43 std::list<ot::Connector*> m_quantityInputs;
44 const std::string m_quantityInputNameBase =
"Quantity";
45 std::list<ot::Connector*> m_parameterInputs;
46 const std::string m_parameterInputNameBase =
"Parameter";
47 std::list<ot::Connector*> m_metaDataInputs;
48 const std::string m_metaDataInputNameBase =
"Meta data";
50 const std::string m_propertyNbOfQuantities =
"Number of quantities";
51 const std::string m_propertyNbOfParameter =
"Number of parameters";
52 const std::string m_propertyNbOfMetaData =
"Number of meta data";
53 const std::string m_groupGeneral =
"General";
55 const std::string m_propertyConstParameter =
"Is constant";
56 const std::string m_propertyName =
"Name";
57 const std::string m_propertyUnit =
"Unit";
58 const std::string m_propertyType =
"Type";
60 void createParameterProperties(
const std::string& _groupName);
62 void createConnectors();
63 void clearConnectors();
The GraphicsItemCfg is the base class for all graphics item configurations.
Definition GraphicsItemCfg.h:33
unsigned long UID
Unique identifier (32 bit unsigned integer)
Definition CoreTypes.h:27