A limit is used for the engine to forbid values exceeding a defined range of values Limits can be added to steps, so every step can have its own limits, also a step can have multiple limits. More...
#include "Limit.h"
Public Member Functions | |
Limit (AxisLimit _axis, rbeCalc::AbstractCalculationItem *_value) | |
virtual | ~Limit () |
AxisLimit | axis (void) const |
coordinate_t | value (void) const |
rbeCalc::AbstractCalculationItem * | valueItem (void) |
A limit is used for the engine to forbid values exceeding a defined range of values Limits can be added to steps, so every step can have its own limits, also a step can have multiple limits.
rbeCore::Limit::Limit | ( | AxisLimit | _axis, |
rbeCalc::AbstractCalculationItem * | _value ) |
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virtual |
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inline |
coordinate_t rbeCore::Limit::value | ( | void | ) | const |
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inline |