#include "HandleArrow.h"
◆ HandleArrow() [1/2]
HandleArrow::HandleArrow |
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delete |
◆ HandleArrow() [2/2]
HandleArrow::HandleArrow |
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osg::Vec3d | point, |
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osg::Vec3d | dir, |
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double | color[4], |
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double | length, |
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double | radius ) |
◆ ~HandleArrow()
HandleArrow::~HandleArrow |
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virtual |
◆ getNode()
osg::Node * HandleArrow::getNode |
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void | | ) |
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overridevirtual |
◆ getPosition()
osg::Vec3d HandleArrow::getPosition |
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void | | ) |
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inline |
◆ mouseOver()
void HandleArrow::mouseOver |
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bool | flag | ) |
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overridevirtual |
◆ setInteraction()
void HandleArrow::setInteraction |
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int | intersectionIndex, |
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double | intersectionRatio ) |
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overridevirtual |
◆ setInteractionReference()
void HandleArrow::setInteractionReference |
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int | intersectionIndex, |
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double | intersectionRatio ) |
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overridevirtual |
◆ setPosition()
void HandleArrow::setPosition |
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osg::Vec3d | pos | ) |
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The documentation for this class was generated from the following files: