#include "EntityBuffer.h"
◆ clearBuffer()
void EntityBuffer::clearBuffer |
( |
| ) |
|
◆ getEntity()
std::shared_ptr< EntityBase > EntityBuffer::getEntity |
( |
const std::string & | _absoluteEntityName | ) |
|
◆ getEntityPropertyValue()
PyObject * EntityBuffer::getEntityPropertyValue |
( |
const std::string & | _absoluteEntityName, |
|
|
const std::string & | _propertyName ) |
◆ getTableCellValue()
PyObject * EntityBuffer::getTableCellValue |
( |
const std::string & | _absoluteEntityName, |
|
|
uint32_t | _row, |
|
|
uint32_t | _column ) |
◆ instance()
◆ saveChangedEntities() [1/2]
void EntityBuffer::saveChangedEntities |
( |
| ) |
|
◆ saveChangedEntities() [2/2]
bool EntityBuffer::saveChangedEntities |
( |
const std::string & | _absoluteEntityName | ) |
|
◆ updateEntityPropertyValue()
void EntityBuffer::updateEntityPropertyValue |
( |
const std::string & | _absoluteEntityName, |
|
|
const std::string & | _propertyName, |
|
|
const CPythonObject & | _values ) |
◆ FixtureEntityBuffer
friend class FixtureEntityBuffer |
|
friend |
The documentation for this class was generated from the following files: