#include "FixtureSimulation3D.h"
◆ ~FixtureSimulation3D()
| FixtureSimulation3D::~FixtureSimulation3D |
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◆ CreateAirCubeExCentredHardwiredSolver()
| void FixtureSimulation3D::CreateAirCubeExCentredHardwiredSolver |
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Alignment | alignment | ) |
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◆ CreateAirCubeEyCentredHardwiredSolver()
| void FixtureSimulation3D::CreateAirCubeEyCentredHardwiredSolver |
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Alignment | alignment | ) |
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◆ CreateAirCubeHxCentredHardwiredSolver()
| void FixtureSimulation3D::CreateAirCubeHxCentredHardwiredSolver |
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Alignment | alignment | ) |
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◆ CreateAirCubeHyCentredHardwiredSolver()
| void FixtureSimulation3D::CreateAirCubeHyCentredHardwiredSolver |
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Alignment | alignment | ) |
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◆ GetDegreesOfFreedomInX()
| const index_t FixtureSimulation3D::GetDegreesOfFreedomInX |
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const |
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inline |
◆ GetDegreesOfFreedomInY()
| const index_t FixtureSimulation3D::GetDegreesOfFreedomInY |
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const |
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inline |
◆ GetDegreesOfFreedomInZ()
| const index_t FixtureSimulation3D::GetDegreesOfFreedomInZ |
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const |
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◆ GetSimulator()
| FITTD3DLoop< float > * FixtureSimulation3D::GetSimulator |
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const |
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◆ GetSourceCoordinateX()
| const index_t FixtureSimulation3D::GetSourceCoordinateX |
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const |
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inline |
◆ GetSourceCoordinateY()
| const index_t FixtureSimulation3D::GetSourceCoordinateY |
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const |
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inline |
◆ GetSourceCoordinateZ()
| const index_t FixtureSimulation3D::GetSourceCoordinateZ |
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const |
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inline |
◆ GetSourceIndex()
| const index_t FixtureSimulation3D::GetSourceIndex |
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const |
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inline |
◆ SimulateTimestep()
| void FixtureSimulation3D::SimulateTimestep |
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int | timeStep | ) |
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The documentation for this class was generated from the following files: