3class __declspec(dllexport) EntityBlockCircuitElement :
public EntityBlock
6 EntityBlockCircuitElement(
ot::UID ID, EntityBase* parent, EntityObserver* obs, ModelState* ms, ClassFactoryHandler* factory,
const std::string& owner);
7 virtual std::string getClassName(
void)
override {
return "EntityBlockCircuitElement"; };
8 virtual entityType getEntityType(
void)
override {
return TOPOLOGY; };
9 virtual void createProperties() = 0;
21 void AddStorageData(bsoncxx::builder::basic::document& storage)
override;
22 void readSpecificDataFromDataBase(bsoncxx::document::view& doc_view, std::map<ot::UID, EntityBase*>& entityMap)
override;
The GraphicsItemCfg is the base class for all graphics item configurations.
Definition GraphicsItemCfg.h:33
unsigned long UID
Unique identifier (32 bit unsigned integer)
Definition CoreTypes.h:27