3class __declspec(dllexport) EntityBlockCircuitConnector :
public EntityBlock
6 EntityBlockCircuitConnector(
ot::UID ID, EntityBase* parent, EntityObserver* obs, ModelState* ms, ClassFactoryHandler* factory,
const std::string& owner);
7 virtual std::string getClassName(
void)
override {
return "EntityBlockCircuitConnector"; };
8 virtual entityType getEntityType(
void)
override {
return TOPOLOGY; };
15 ot::Connector m_LeftConnector;
18 void AddStorageData(bsoncxx::builder::basic::document& storage)
override;
19 void readSpecificDataFromDataBase(bsoncxx::document::view& doc_view, std::map<ot::UID, EntityBase*>& entityMap)
override;
The GraphicsItemCfg is the base class for all graphics item configurations.
Definition GraphicsItemCfg.h:33
unsigned long UID
Unique identifier (32 bit unsigned integer)
Definition CoreTypes.h:27