OpenTwin 0.1
OpenTwin
 
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BlockEntityHandler Member List

This is the complete list of members for BlockEntityHandler, including all inherited members.

_modelComponentBusinessLogicHandlerprotected
_uiComponentBusinessLogicHandlerprotected
AddBlockConnection(const std::list< ot::GraphicsConnectionCfg > &connections, std::string name)BlockEntityHandler
AddBlockConnection(const std::list< ot::GraphicsConnectionCfg > &connections, const std::string &editorName)BlockEntityHandler
AddConnectionToConnection(const std::list< ot::GraphicsConnectionCfg > &connections, std::string editorName, ot::Point2DD pos)BlockEntityHandler
CheckEssentials()BusinessLogicHandlerinlineprotected
connectorHasTypeOut(std::shared_ptr< EntityBlock > blockEntity, const std::string &connectorName)BlockEntityHandler
CreateBlockEntity(const std::string &editorName, const std::string &blockName, ot::Point2DD &position)BlockEntityHandler
CreateBlockEntity(const std::string &editorName, const std::string &blockName, ot::Point2DD &position)BlockEntityHandler
CreateNewUniqueTopologyName(const std::string &folderName, const std::string &fileName)BusinessLogicHandlerprotected
CreateNewUniqueTopologyName(const std::string &FolderName, const std::string &fileName, uint64_t numberOfFiles)BusinessLogicHandlerprotected
CreateNewUniqueTopologyNamePlainPossible(const std::string &folderName, const std::string &fileName, std::list< std::string > &additionallyTakenNames)BusinessLogicHandlerprotected
createResultCurves(std::string solverName, std::string simulationType, std::string circuitName)BlockEntityHandler
findAllBlockEntitiesByBlockID()BlockEntityHandler
findAllBlockEntitiesByBlockID()BlockEntityHandler
findAllEntityBlockConnections()BlockEntityHandler
getPackageName() constBlockEntityHandler
getQueryForRangeSelection()BlockEntityHandlerinlinestatic
ModelComponentWasSet()BusinessLogicHandlerinlineprotectedvirtual
OrderUIToCreateBlockPicker()BlockEntityHandler
OrderUIToCreateBlockPicker()BlockEntityHandler
setModelComponent(ot::components::ModelComponent *model)BusinessLogicHandlerinline
setPackageName(std::string name)BlockEntityHandler
setUIComponent(ot::components::UiComponent *ui)BusinessLogicHandlerinline
UIComponentWasSet()BusinessLogicHandlerinlineprotectedvirtual
UpdateBlockPosition(const ot::UID &blockID, const ot::Point2DD &position, const ot::Transform transform, ClassFactory *classFactory)BlockEntityHandler
UpdateBlockPosition(const ot::UID &blockID, const ot::Point2DD &position, ClassFactory *classFactory)BlockEntityHandler
~BusinessLogicHandler()BusinessLogicHandlerinlinevirtual