This is the complete list of members for BlockEntityHandler, including all inherited members.
_modelComponent | BusinessLogicHandler | protected |
_uiComponent | BusinessLogicHandler | protected |
AddBlockConnection(const std::list< ot::GraphicsConnectionCfg > &connections, std::string name) | BlockEntityHandler | |
AddBlockConnection(const std::list< ot::GraphicsConnectionCfg > &connections, const std::string &editorName) | BlockEntityHandler | |
AddConnectionToConnection(const std::list< ot::GraphicsConnectionCfg > &connections, std::string editorName, ot::Point2DD pos) | BlockEntityHandler | |
CheckEssentials() | BusinessLogicHandler | inlineprotected |
connectorHasTypeOut(std::shared_ptr< EntityBlock > blockEntity, const std::string &connectorName) | BlockEntityHandler | |
CreateBlockEntity(const std::string &editorName, const std::string &blockName, ot::Point2DD &position) | BlockEntityHandler | |
CreateBlockEntity(const std::string &editorName, const std::string &blockName, ot::Point2DD &position) | BlockEntityHandler | |
CreateNewUniqueTopologyName(const std::string &folderName, const std::string &fileName) | BusinessLogicHandler | protected |
CreateNewUniqueTopologyName(const std::string &FolderName, const std::string &fileName, uint64_t numberOfFiles) | BusinessLogicHandler | protected |
CreateNewUniqueTopologyNamePlainPossible(const std::string &folderName, const std::string &fileName, std::list< std::string > &additionallyTakenNames) | BusinessLogicHandler | protected |
createResultCurves(std::string solverName, std::string simulationType, std::string circuitName) | BlockEntityHandler | |
findAllBlockEntitiesByBlockID() | BlockEntityHandler | |
findAllBlockEntitiesByBlockID() | BlockEntityHandler | |
findAllEntityBlockConnections() | BlockEntityHandler | |
getPackageName() const | BlockEntityHandler | |
getQueryForRangeSelection() | BlockEntityHandler | inlinestatic |
ModelComponentWasSet() | BusinessLogicHandler | inlineprotectedvirtual |
OrderUIToCreateBlockPicker() | BlockEntityHandler | |
OrderUIToCreateBlockPicker() | BlockEntityHandler | |
setModelComponent(ot::components::ModelComponent *model) | BusinessLogicHandler | inline |
setPackageName(std::string name) | BlockEntityHandler | |
setUIComponent(ot::components::UiComponent *ui) | BusinessLogicHandler | inline |
UIComponentWasSet() | BusinessLogicHandler | inlineprotectedvirtual |
UpdateBlockPosition(const ot::UID &blockID, const ot::Point2DD &position, const ot::Transform transform, ClassFactory *classFactory) | BlockEntityHandler | |
UpdateBlockPosition(const ot::UID &blockID, const ot::Point2DD &position, ClassFactory *classFactory) | BlockEntityHandler | |
~BusinessLogicHandler() | BusinessLogicHandler | inlinevirtual |