4class __declspec(dllexport) EntityBlockDisplay :
public EntityBlock
7 EntityBlockDisplay(
ot::UID ID, EntityBase* parent, EntityObserver* obs, ModelState* ms, ClassFactoryHandler* factory,
const std::string& owner);
8 virtual std::string getClassName(
void)
override {
return "EntityBlockDisplay"; };
9 virtual entityType getEntityType(
void)
override {
return TOPOLOGY; }
11 void createProperties();
12 const std::string& getDescription();
14 const ot::Connector& getConnectorInput()
const {
return _inputConnector; }
16 static const std::string getIconName() {
return "Monitor.svg"; }
19 ot::Connector _inputConnector;
The GraphicsItemCfg is the base class for all graphics item configurations.
Definition GraphicsItemCfg.h:33
unsigned long UID
Unique identifier (32 bit unsigned integer)
Definition CoreTypes.h:27